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legendKevin

About Me

Hey there! I'm an avid GTA modder with a passion for preserving the best parts of the original games while pushing the limits of what's possible. I specialize in GTA: San Andreas mods & I love working on small details that make a big impact. I'm always exploring new ideas and sharing my work with the community, so if you’re into mods that respect the original vibe of San Andreas, you've come to the right place!

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My Rank
I have 5 rank points.(?)

My GTAinside rank is
and I'm called:

"Pickpocket"

My Stats
Comments:
News: 0
Downloads: 5
Videos: 0
Total: 5
Modifications: (since 07.11.2012)
Released: 6 mods
Total: 7,703 downloads
Average: 1,284 downloads
Userpage:
254 Views
Last online:
03.01.2025, 18:08
My Recent Activities
My Mods
Recent Comments (5)
PS2 popcycle for PC
legendKevin | 03.12.2024 | 1144

legendKevin
"Pickpocket"
Pickpocket
Comments: 5
03.12.2024

@terco620buitre Just Skygfx. Keepin it simple 😉. However, I tuned for several hours to bring accurate PS2 feel.

Ultimate Vehicles Fixes Pack
Makar S. | 02.12.2024 | 1723

legendKevin
"Pickpocket"
Pickpocket
Comments: 5
02.12.2024

Hi, Pls fix monster A. It has no reflection & smoke position is also bugged. Also, is it possible to make the boats produce smoke.

Original PS2 Timecyc & Seabed
legendKevin | 21.11.2024 | 3918

legendKevin
"Pickpocket"
Pickpocket
Comments: 5
21.11.2024

@vladescope I tried to change those values & it kinda works...the difference is subtle but there is a difference. I think there was a file mentioned in gta forums. Im trying to search it.

Original PS2 Timecyc & Seabed
legendKevin | 19.11.2024 | 3918

legendKevin
"Pickpocket"
Pickpocket
Comments: 5
19.11.2024

@vladescope if you were able to do it, can you share it to me so I can test it. I increased the rendering distance & tried to lower the fog values. The fog values seems to control the LOD rendering too. Its a bit tricky but if done correctly could be awesome...

Original PS2 Timecyc & Seabed
legendKevin | 06.11.2024 | 3918

legendKevin
"Pickpocket"
Pickpocket
Comments: 5
06.11.2024

@vladescope You dont need to worry about rendering/draw distance if you use 2dfx / mixsets or silent patch which will overlap these files.