PLEASE DO NOT REQUEST ME TO MAKE A CAR/BIKE/WHATEVER YOU WANT!
I have my own interests and tastes of making certain vehicle, so requesting me to make another vehicle to which I don't have any interest will get you nowhere.
PLEASE DO NOT REQUEST ME TO DO MODS FOR MOBILE VERSION!
I know you don't want to get PC version, but believe me, I don't play mobile versions of GTA with mods due to how terrible mobile version is (and so is Definitive Edition, as it was (originally) made by the same people who brought mobile versions of GTA games). If you want to port my mods to mobile version of the game, please PM me for permission first.
PLEASE DO NOT REQUEST ME TO DO HQLM/SA LIGHTS VERSIONS OF MY MODS!
All of my mods made since 2024 (not counting lore-friendly vehicles) require both ImVehFt and VehFuncs installed. Not having them will cause a ton of issues like missing wheels (cars with variable wheels and asymmetrical/mismatched wheels like those of Fiat Coupe), overlaid extras, misplaced rear spoiler, miscolored lights, non-working calipers, and so on. HQLM is just a texture mod that doesn't add anything new, so asking me to make a version of car with no ImVehFt and VehFuncs will get you nowhere, so installing these two mods is a MUST.
If you're making a YouTube video of my car, please include showcasing tuning parts (if any exist), paint jobs (if any exist), keep the replacement model as is, and use the handling lines I provided instead of using your own.
@Rip_Van_Winkle this problem occurs only because you don't have VehFuncs installed. Have you read the Readme file and install every required mod listed under "Requirements"? This mod requires BOTH ImVehFt and VehFuncs, none of which are available for mobile users. And no, I will not do versions for people without these two mods (or even for mobile users since mobile port is terribly underdeveloped imho), since ImVehFt and VehFuncs are pretty much the modding essentials for San Andreas, and tbh, vanilla SA lights textures are not suitable for making car mods nowadays.
Finally someone managed to create the true San Andreas-style Oceanic-based Bloodring Banger (with no sponsors and with just numbers) after its only appearance in Vice City.
Also, from what I know, numbers on roof are actually glitched since the PC version of the game, as Bloodring Banger in PS2 version had alpha/transparency channel for numbers texture, but the texture in question lost the alpha channel when the game was ported to PC due to faulty texture conversion, similar to decals featured on many tuners (if roof scoop has been installed on them, as long as it's not either Sultan or Stratum) and Sandking.
@Tiopk The what I mean "lock the hard way" is that you'll have to take A LOT of time to unlock the model, and RW Analyze won't help either. I would rather not to edit someone else's mods without asking the original first (despite the fact that I edited, like, two of them in the past; as long as the person in question does allow people edit their work, like SGdesign's works) because I don't want to be a part of terrible car modders who make terrible cars edited from someone else's work.
Now this... is a MASTERPIECE
Though I also noticed that the car's livery is called "remap" in TXD archive, which means that it would be possible to create liveries for it, but knowing that you didn't bother with making a template and you had to lock the model the hard way that hex editors won't help... (FYI: yes, I am fully aware that you keep the models locked because people tend to take and edit the car models without permission, unless they're doing it for personal use only)
UPD: I noticed that you have model flag of c0112800. The 2 in this model flag stands for "Double Exhaust Smoke", but since exhausts are on the right side only, you've could replace 2 with 0 so it would become c0110800 and thus smoke from non-existent left side exhaust will no longer exist as well.
@radioxenjoyer The car's roof is a part of tuning parts actually.