Autor: | fastman92 Webseite | Email |
Datum: | 31.03.2017 |
Downloads: | 108193 | Statistiken |
Dateigröße: | 6.343 MB |
Bewertung: | 9.36 bei 70 Bewertungen |
Like many other games, GTA has limits that may later need to be increased as the modding community grows.
This limit adjuster gives you that opportunity.
Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.
An example of these limits would be the ID limits, weapon limits, handling.cfg limits & cargrp.dat limit.
Map limits are also hacked. This means bigger maps with more cities.
Supported games: GTA III, GTA VC, GTA SA, GTA IV, GTA V, Bully Scholarship Edition.
Open-source work, can be studied and modified by other developers.
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Latest changes:
** 4.2,
- WIN_X86, GTA SA 1.0 compact/hoodlum, (ERROR REPORTING -> Stream handles limit exceeded) implemented
- WIN_X86, GTA SA 1.0 compact/hoodlum, (IMG LIMITS -> Enable handling of IMGLIST keyword) implemented, define a list of IMG archives like in GTA IV.
- WIN_X86, GTA SA 1.0 compact/hoodlum, (STREAMING -> Max number of stream handles) implemented
- WIN_X86, GTA SA, 'Count of killable model IDs' in the previous version required the ID limits to be enabled, which was very wrong.
- WIN_X86, GTA 1.0 compact, support added
- added some messages boxes, when some of the FLA files is missing, in which the game would have crashed previously
- WIN_X86, GTA SA 1.0, (OTHER LIMITS: Max number of particles) implemented
- WIN_X86, GTA IV, improved (IDE LIMITS -> Vehicle Models), including the array loaded by file vehOff.csv now
- WIN_X86, GTA EFLC 1.1.2.0, FXT loader implemented
- WIN_X86, GTA EFLC 1.1.2.0 support added
- WIN_X86, GTA SA 1.0 HOODLUM, found a missing patch at 0x73A4D7, thanks to dkluin
- WIN_X86, GTA VC 1.0, vehicle audio loader implemented
- WIN_X86, GTA SA 1.01, vehicle audio loader implemented
- 'Plane speed limit disabled' was still acting as if the game was GTA SA 1.0 HOODLUM, no matter what the game was.
- 'Water quads and triangles list triangles' was still acting as if the game was GTA SA 1.0 HOODLUM, no matter what the game was.
- many of DYNAMIC LIMITS weren't working for games other than GTA SA
- WIN_X86, added support of GTA SA 1.01
- WIN_X86, GTA EFLC 1.1.2.0, the IDE limits got hacked
- WIN_X86, GTA SA 1.0 HOODLUM, fixed bug in CPathFind::Init, fixed bug in CPathFind::RemoveInterior
- WIN_X86, GTA IV 1.0.4.0, (OTHER LIMITS -> Vehicle colors) implemented
- WIN_X86, GTA IV, (OTHER LIMITS -> Vehicle colors) was missing the CVehicleModelInfo::ms_policeScannerPrefixTable and CVehicleModelInfo__ms_policeScannerColourTable, which wasn't reallocated.
- WIN_X86, GTA IV 1.0.4.0, [HANDLING.CFG LIMITS] implemented
- WIN_X86, GTA IV 1.0.4.0, vehicle audio loader implemented
- WIN_X86, GTA IV 1.0.4.0, FXT loader implemented
- WIN_X86, GTA IV 1.0.4.0, the IDE limits got hacked
- WIN_X86, GTA IV 1.0.4.0 support added
** 4.1, 02-01-2017
- WIN_X86, GTA IV 1.0.7.0, GTA IV 1.0.8.0, implemented DYNAMIC LIMITS:
VehicleStructs, EntryInfoNodes, Objects, Tasks, Events, PointRoute,
CDummyTask, PatrolRoute, InteriorInst, PortalInst, CAnimBlender,
CAtdNodeAnimChangePooledObject, CAtdNodeAnimPlayer, crFrameFilterBoneMask,
crFrameFilterBoneAnalogue, crExpressionProcessor, crmtObserver,
NavMeshRoute, Cam, ExplosionType, PedAttractors
- WIN_X86, GTA IV 1.0.7.0, GTA IV 1.0.8.0, (OTHER LIMITS -> Vehicle colors) implemented
- WIN_X86, GTA VC 1.0, 'STREAMING -> Memory available' implemented
- WIN_X86, GTA SA 1.0 HOODLUM, Car generator with invalid model ID is getting registered implemented
- WIN_X86, GTA SA 1.0 HOODLUM, GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED error implemented.
- WIN_X86, GTA SA 1.0 HOODLUM, ([DYNAMIC LIMITS] -> ColModels) fixed
- WIN_X86, GTA IV 1.0.7.0, handling.cfg limits would crash if new limit was set, but not increased. Fixed.
- WIN_X86, GTA IV 1.0.8.0, the IDE limits got hacked
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