Like many other games, GTA has limits that may later need to be increased as the modding community grows.
This limit adjuster gives you that opportunity.
Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.
An example of these limits would be the ID limits, weapon limits, handling.cfg limits & cargrp.dat limit.
Map limits are also hacked. This means bigger maps with more cities.
Supported games: GTA III, GTA VC, GTA SA, GTA LCS, GTA IV, GTA V, Bully Scholarship Edition.
- - - - - - - - - - - - - - - - - -
Latest changes:
** 6.5, 11 Oct 2024
- Fixed some annoying bugs
- Added compatibility for some win11 builds
** 6.4, 27 Jan 2022
- ANDROID_ARM32, GTA SA 2.0, problem solved in module SaveOfVariableLength. Game was crashing when loading the saved game.
- WIN_X86, GTA SA 1.0 HOODLUM, (WEAPON LIMITS -> Enable weapon type loader) bug fixed in CEventDamage::ComputeDeathAnim
** 6.3, 22 Jan 2022
- ANDROID_ARM32, GTA SA 2.0, (SCM LIMITS -> Max size of MAIN segment, Max mission size, Running scripts, Mission cleanup, Max number of used objects, Switch jump table cases) implemented
- WIN_X86, GTA SA 1.0 HOODLUM, (MAP LIMITS -> Paths map size) bug fixed in CPathFind::SwitchRoadsOffInArea
- Android plugin deployment solution, running the application changed. Now finding the activity to launch.
Solves a possible problem of "Waiting for debugger" because of trying to launch unexported activity.
- (SPECIAL -> Fix HAL crashing on devices with Android 11 and higher) restored. It was removed by mistake in the previous version.
** 6.2, 10 Jan, 2022
- ANDROID_ARM32, GTA SA 2.0, (SPECIAL -> Disable CINFO.BIN and MINFO.BIN loading) implemented
- ANDROID_ARM32, plugin loader fixed and prepared to work properly with the latest version of APK modifier.
previous version was unusable.
** 6.1, 30 December, 2021
- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (DEBUG OUTPUT -> Enable debug output). Use a debugger to catch GTA internal messages.
- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (SPECIAL -> Disable CINFO.BIN and MINFO.BIN loading) implemented
- WIN_X64, GTA The Trilogy SA 1.0.0.14718, (IDE LIMITS -> Vehicle Models) implemented
- WIN_X64, GTA The Trilogy SA 1.0.0.14718, support implemented for this game version and ready to use
- WIN_X86, GTA SA 1.0 HOODLUM, (IPL -> Pickup collected) checking now if the value isn't higher than 127, which is an error.
- ANDROID_ARM32, GTA SA 2.0, (SPECIAL -> Make save of variable size) implemented
- ANDROID_ARM32, GTA LCS, plugin loader - compatibility with "fastman92 APK modifier" and launcher's Android_unprotected.
Works properly and Android's scoped storage problem can be solved.
- ANDROID_ARM32, GTA SA 2.0, [HANDLING.CFG LIMITS] fixed. Handling flags for tuning the vehicle read correctly.
- ANDROID_ARM32, GTA SA 2.0, (MAP LIMITS -> World sector size) fixed
- WIN_X86, GTA SA 1.0 US compact/HOODLUM, compatibility with GTA V HUD by DK22Pac v0.925 ASI
- ANDROID_ARM32, GTA SA GER 2.09, (SPECIAL -> Fix HAL crashing on devices with Android 11 and higher) implemented.
- ANDROID_ARM32, GTA SA GER 2.09, support implemented for this game version and ready to use |