Like many other games, GTA has limits that may later need to be increased as the modding community grows.
This limit adjuster gives you that opportunity.
Furthermore, it hacks some limits that were once deemed impossible to be hacked because of their complexity, as the ID limits itself took over 5000 lines of code to hack.
An example of these limits would be the ID limits, handling.cfg limits & cargrp.dat limit.
Map limits are also hacked. This means bigger maps with more cities.
Supported games: GTA VC, GTA SA, GTA IV, GTA V, Bully Scholarship Edition.
Open-source work, can be studied and modified by other developers.
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Latest changes:
** 2.3, 19-02-2016
- Bully scholarschip Edition, this game is supported from now on!
- GTA SA, added radar blip sprite filename loader
- GTA SA, vehicle special features, hydra shooting fixed.
- GTA SA, added train type carriage loader
- GTA SA, added OTHER LIMITS -> Radar traces
- GTA SA, implemented errors for killable IDs exceeded
- GTA SA, SPECIAL -> Fix streaming memory bug cannot crash the game anymore.
** 2.2, 28-11-2015
- cheatStrings.dat updated with real cheat codes, thanks to Junior_Djjr
- GTA SA, added SPECIAL -> Fix streaming memory bug, thanks to Link2012 for explanation of some Renderware structures.
- GTA IV, added MAP LIMITS -> Tracks.dat file size limit
- GTA SA, added MAP LIMITS -> Tracks.dat file size limit
- GTA IV, world sector map limits hacked
- GTA SA, added VISIBILITY -> Weapon peds for PC limit
- GTA SA, added SPECIAL -> Make paintjobs work for any ID
- GTA IV, added IDE LIMITS: IDE Objects Type 1, IDE Objects Type 2, Timed Objects, Vehicle Models, Ped Models
- GTA SA, IDE:2dfx limit hacked |