Autor: | cjfan |
Datum: | 15.09.2021 |
Downloads: | 11948 | Statistiken |
Dateigröße: | 16.308 KB |
Bewertung: | 10.00 bei 16 Bewertungen |
V3.5 Update
• Improved compatibility with other mods
WARNING:
If you have V3+ versions installed you can just copy amunew.cs to your CLEO folder.
If you have any version of this mod before V3 delete it before installing this.
Now you can add your own weapons to Ammunation. All weapon data is stored in data\ammun.dat. Weapon names stored in CLEO\cleo_text\amutext.fxt.
To add your weapon add your added weapon id (from gtasa_weapon_config.dat) to ammun.dat and all the other properties and add a name to amutext.fxt.
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Hi, I'm using your mod for my project and I ran into this problem: I added a huge number of weapons and I either don't have enough slots for the Machineguns category, or I did it wrong * although I double-checked everything 100 times).Would you like to make 4 tabs of this script individually for my project for me? (I will definitely include you in the project) :)
@Shimada
I'd have to manually add it to every script. Also originally i wanted to make the menu scroll down but I thought it wasn't possible so I made it use pages (it is possible to make it scrollable but I'm not redoing it now).
This page system it's very interesting, would be cool if there is something like for clothes.
@CJfan I just checked CHud::DrawAmmo and there the game divides the amount of ammo by 10 if the weapon is the flamethrower, very interesting, I didn't imagine that.
@Junior_Djjr I just made a script to check the ammo and the game thinks you have 100 when 0-10 is displayed. So it's not an error from my part. There's probably some maths going on when you fire the flamethrower.
Also if you notice the weapons.dat file says 500 ammo per clip but in the game the max clip ammo is 50.
Finally, people want a mod like this so bad they've even offered me money to create it, lol. But I never created it, and you created in the perfect way.
You could add my WeaponNames.fxt to your mod, it makes it easier for people to find the weapon ID and define its name.
https://gist.github.com/JuniorDjjr/30a3db9aa52d5e28543a89708d0c0d3f
I usually include this file in my mods in a "Weapon Names" folder in ModLoader.
By the way, when I add a flamethrower:
37 WEAP37 1 8 9 5000 100
Ammo gets 10 instead of 100, if I try 300 it gets 30. It could be a game problem, I don't know.
much appreciated,by the way is there anyway to adjust this limit?
it works perfectly for the 37 weapons to i added to ammunation,but when i add 38th weapon and walk in ammunation and it crashes,does it have a limit?
Excellent, now it works just perfect, i was looking for a mod that could do this same thing without edit main.scm. Good job bud.
@ShaktarV
I uploaded the wrong file. Just wait for me to upload the correct files. It takes a long time because it needs admin approval.
Game crashes after entering in a ammunation store even when no gun has been loaded yet on the .dat file. Help!
its much better than spawn only.
Oh yeah, i ll make sa extender like another website
give me a like if you wanna it
Good mod its very great... Good job
@ cjfan does this replace or add weapon IDs ?
This is great! I've been waiting for decades for adding a added weapons to ammunation and you came with this mod, Truly, you did a gread job
. And can you make a similar mod like this but it's adding a new vehicle to export/import on easter basin docks? It will be great
, I'm just curious