So you got your crazy self on huh? shot dead bodies, became that man that everyone says just wanted to watch the world burn? now that you know that SA can have better AI i have an improved version of what i gave you, THAT WAS THE TEST MAGGOT
IM PROVIDING HERE THE THREE IMPROVED VERSIONS OF MY MODS PLUS SOME MORE STUFF MADE BY ME, PLUS THE CONFIGURATION OF EVERYTHING SO ALL YOU HAVE TO DO IS DRAG AND DROP YOU LAZY FUCK.
INSTALLATION
Just install the god damn thing in cleo and put civdens in the game folder
FAST POLICEMAN
This creates a police vehicle at the first star that drives as fast as you, so you cannot escape so easily now.
GANG REINFORCEMENTS (GR1, GR2)
This creates a backup everytime you shoot gang members, even the cobra bikers will come in bikes, they will chase you if you are in a car or have a shootout with you if you are on foot.
PANIC AREA
-This mod creates a panic/crime area around you whenever you fire a weapon.
-Gang members will pull out guns if they are unarmed and attack you, inside this area.
-Drivers and pedestrians will leave they cars and run away from you when they see you if they see you.
-You cannot wreck havoc and have a cop pass by it without noticing, if a cop passes by while you are in the area, you will acquire a wanted level for being the evident suspect of the crimes.
-Doesn't work with mission actors so it's compatible with story mode.
WHAT'S THE PANIC AREA INI FOR?
ZERODENSITY: Makes the pedestrians density zero, once you start shooting, so people doesn't spawn if you are in the panic area.
DENSITY: Once you are in the panic area, everyone will run away, and pedestrians density will become ZERO (vehicles will still arrive), however if you get out of it, pedestrians will start appearing again, when this happens, the density value in the ini, is the amount of pedestrian density the game will have.
DRAWDISTANCE: At this point in modding there are other mods creating pedestrians very far away, you can decide how big the Panic area is using this value.
PANIC AREA HAS BEEN CONFIGURED FOR THIS MOD PACK.
CIVDENS:
this allows you to edit the vehicles and pedestrians density, plus the distance in which they appear to the player. I provided a configuration made to use with this mod pack so i don't recommend modifying it.
CIVDENS CONFIGURATION:
-Vehicles appear less closer, but they don't dissapear easy, they won't dissappear if you turn around, and they won't appear in your face when you look back.
-Ideal for police chases and being able to look back when being chased by gangs or cops.
-the same applies to peds
-Ped and traffic density increased to 2.5.
Mixsets configuration:
-This makes dead bodies stay in place for waaaay more time.
if you allready use mixsets and don't want to install the ini, here is what i changed:
DeadPedToBeGrnd =60000 # Time to dead ped "be on ground" - Increasing this value will fix bugs that peds be floating in the air after death by car. [2000 is default]. {Wesser}
DeadPedStayGrnd = 120000 # Time to dead pedestrian disappear. [30000 is default]. {Wesser}
TimeBloodpoolTex = 120000 # Time to disappear the blood texture on floor in a dead pedestrian. [40000 is default]. {Junior_Djjr}
TimeBloodstainPd = 60000 # Time to disappear blood texture on the floor caused by impacts (NPC). [2000 is default]. {Junior_Djjr}
TimeBloodstainPy = 60000 # Time to disappear blood texture on the floor caused by impacts (player). [8000 is default]. {Junior_Djjr}
TimeBleedingTex = 60000 # Time to disappear blood texture on the floor caused by knife, chainsaw etc. [2000 is default]. {Junior_Djjr}
TimeExplosionTex = 60000 # Time to disappear the explosion of texture on the floor. [30000 is default]. {Junior_Djjr} |