Description:
This script adds a visual copy-maker with a preview of the machines. With this script, you can copy machines to the clipboard, and insert (spawn) them into the game.
Changes in version 1.2
- Copiapaster copies current immunities from the machine (from bullets, from fire, from explosions, from collisions, from impacts by hand-to-hand or melee weapons).
- Copiapaster copies the current car number.
- Added settings window, taken from Visual Car Spawner v3.3, and removed the parameter "Spawn trains only railways".
Changes in version 1.1
- The length of the inscriptions was slightly reduced.
- Kopipaster now copies the extra part from the machine and spawns them together with tuning or without it.
Features:
- Kopipaster copies the current tuning (components, wheels, vinyls and colors).
- Kopipaster inserts (spawns) a car with copied tuning or without it.
- Copiapaster copies all the transport, and also it can be inserted (spawned) into the game.
- You can also transport vehicles in interiors.
- The inserted (zaspavnennaya) machine will not get stuck on the inclined plane.
Now you will no longer need tuned cars or leave any transport in the garage, thanks to the copier, you can drop your car with tuning or other transportation anywhere.
For more information and how to use this copier, you can find it in the manual, which you can download separately at this link: https://yadi.sk/i/SDOvleiQ3K2Lgi
This manual contains the following sections:
- How can I change the picture of a standard car to my own?
- How to add a picture to a new non-standard machine?
- Options in Visual Car Copypaster v1.0
It is NOT recommended to use the spent crack and others, in which the English letters are replaced by Russians. Copiapaster has only English localization, and those who have similar russifiers, there may be problems with incorrect display of letters in the inscriptions in the game itself, using this copier.
Requires CLEO v4.3 library
It is recommended to install:
ASI plugin Mousefix or SilentPatch
Installation:
The contents of the archive to throw in the folder with the game, agreeing to replace.
Copying of transport:
Default H + 3 (player must be in transport). Also you can change the two keys in the INI file VCC.ini
Activating the copier:
Default H + 9 (player must NOT be in transport). Also you can change the two keys in the INI file VCC.ini
Parameters of the VCC.ini file
StartIDtexture - ID number of the start of displaying sprites
StartKey1 - The first ID number of the key to activate the copier (default ID - 72 is the H key)
StartKey2 - The second ID number of the key to activate the copier (default ID - 57 is the key 9)
CopyKey1 - The first ID number of the key to copy the transport (by default ID - 72 is the H key)
CopyKey2 - The second ID number of the key to copy the transport (by default ID - 51 is the key 3)
ShowPictures - Displays pictures in the copier (using TXD file): 1 - on. / 0 - off.
SaveInMemory - Save the machine in memory when exiting the copier: 1 - on. / 0 - off.
DeltaTime - Movement of the cursor taking into account frames per second in the game: 1 - incl. / 0 - off.
Sensitivity - The reciprocal sensitivity of the cursor movement (the lower the value, the faster the cursor moves)
Thanks:
DK22Pac for helping to fix one known bug.
Demonstration of the script: https://youtu.be/NALXIUva7qQ |