Autor: | t0shki |
Datum: | 21.06.2015 |
Downloads: | 3532 | Statistiken |
Dateigröße: | 15.831 KB |
Bewertung: | 10.00 bei 1 Bewertungen |
RECENT CHANGES v0.4:
- added "paramedic" to the list
- added "firemen" to the list
- added "military" to the list
- fixed county police not being properly recognized
- optimized draw calls for more rendering efficiency
- added options for all the new types
- lowered the double kill reward to 250 (was 500)
- updated readme, explaining latest config parameters
About:
My first mod in a long long time. I found it unfair and boring that you get hunted to death by the police for very little reward, just because you "accidentally" hit or shot a random dude who gave you the finger for your artistic driving.
I tried to gather as much details about each kill as possible and broke it down into different values. For example, if the victim was on fire or was trying to flee. These details and the base value for each type of pedestrian translates directly into money.
Once you die everything is reset.
See this as a sort of minigame while being chased. Evade death as long as possible and try to beat your last highscore.
Keybinds:
- You can toggle the HUD on/of using the NUM-Lock key.
- You can reset your current scores by pressing PAGE-DOWN
- Config INI reloads upon reset for easy tweaking without restarting
Requirements:
- ScriptHookV.NET, Version 1.0 or greater (https://github.com/crosire/scripthookvdotnet/releases)
Known Issues:
Long range kills are not counted. The counting radius is limited by the gameengine and i am currently trying to find a workaround. The mod works fine 80% of the time, but is just not able to count sniper kills or deaths that happen one block away.
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