GCU Modeling Team Work
Original 3D model and conversion to GTA IV: Driver
Update to version 2.0: BubLik
==Features====================
- .wft — 1,8 MB; .wtd — 0,9 МB
- LOD_0 — 77000 polygons
- LOD_1 — 28100 polygons
- LOD_2 — 414 polygons
- all elements of the model are functioning;
- textures with MIP-map levels optimization;
- paintable HQ interior [CLR: 2];
- elements and textures of the car are worked out in detail.
==
Version 2.0==================
- pre-render of shadows of some elements of the model
- animated steering wheel and engine block (requires
Zolika patch)
- fully animated suspension;
- added door windows;
- added inner side of bumpers;
- updated wheel model with paintable metal rim part [CLR:4];
- reworked tail lights;
- updated textures, shaders and LODs;
- improved dirt mapping;
- added metallic paint;
- 4 license plates and registration stickers with random appearance (
Oldsmobile_85);
- new detailed reflections in the mirrors;
- fixed side chrome moldings reflections;
- other general fixes and improvements.