Ultimate Vehicles Fixes Pack [UVFP] - Project aimed at completely correcting flaws and improving standard vehicles models.
List of fixes:
- 1. Carcols.dat, Handling.cfg and Vehicles.ide settings:
1.1. Fixed a bug where, in a collision, FBI Truck, HPV-1000, Patriot, Rhino and SWAT particles had a different color (the bug occurred due to the fact that the colors were not registered in Carcols.dat);
1.2. Fixed a bug in which many models had wheels falling into the ground (the bug occurred due to the fact that the developers changed the wheels of the models during the development of the game, but forgot to fix the Vehicles.ide settings);
1.3. Fixed a bug where Admiral, Jester, Taxi and other models had front-wheel drive (the bug occurred due to the fact that, apparently, the developers forgot to fix these settings in Handling.cfg);
1.4. Fixed a bug where the Bus, Towtruck, Trashmaster and other models had an incorrect collapse (I can't even say why the standard Trashmaster settings are so terrible);
1.5. Fixed a bug where Cement had single rear wheels, now they are double (when using Silent Patch);
1.6. Fixed a bug where the trailers' taillights did not work;
1.7. Collapsing wheels/landing gear have also been fixed for bicycles, motorcycles, helicopters and airplanes.
- 2. Models in GTA3.img:
2.1. Cabbie model - Replaced with a Taxi from GTA: Vice City in SA-Style (settings returned from the standard Cabbie);
2.2. Turismo model - Replaced with Deluxo from GTA: Vice City in SA-Style (settings returned from the standard Turismo);
2.3. Bullet model - Replaced with Bullet from the BETA version of the SA-Style game;
2.4. Rhino model - Replacement for Rhino with SA-Style working tracks;
2.5. Super GT, Salder, Saldshit and Uranus models - Pre-light fixed;
2.6. Flash, Elegy, Jester, Sultan, Stratum and Uranus models - Fixed tuning;
2.7. Bugs have also been fixed for other models.
- 3. Models in Cutscene.img:
3.1. Fixed all models in cutscenes;
3.2. In order to avoid bugs, models use a transparent texture in cutscenes.
- 4. Textures:
4.1. Added HD textures for ALL models in the game (texture size 512x512).
4.2. Completely new Vehicle.txd in HD quality (texture size 512x512).
Installation:
- 1. Install CLEO 4.4.4;
- 2. Install Mod Loader 0.3.7;
- 3. Move the contents of the "Ultimate Vehicles Fixes Pack" folder to the game folder, that is, where you have it gta_sa.exe;
- 4. Go into the game, go to the settings in the "Mod Loader" item and set the priority of "Ultimate Vehicles Fixes Pack" to 100.
Credits:
- 1. Settings fixes:
1.1. Carcols.dat, Handling.cfg, Vehicles.ide - Makar S. (Makar_SmW86).
- 2. CLEO scripts and ASI plugins:
2.1. ModdedSAA - DarkP1xel;
2.2. Extra Colors On Paintjob Fix - GuruGuru.
- 3. Models:
3.1. Standard Vehicles Fixes Pack - BMWSauberF1.08, JKL14;
3.2. Vehicles Fixes - Tair;
3.3. Ambulance Fix - Simca_Diplomata;
3.4. Cutscene Vehicles Fixed - razzer.exe;
3.5. Cabbie from GTA: Underground - UG Team;
3.6. Beta Bullet - BoB_MARLI (RUS);
3.7. Vice City Deluxo - TheMadeMan;
3.8. Rhino Animated - Spartan 112;
3.9. Trailers - Roadtrain 055, Vladion Prorock.
- 4. Textures:
4.1. Proper Vehicles Retex v2.1 - Miguel Araújo, Jessica Natalia, Junior_Djjr, CassadorEterno, Mrcbrmdz, Nick Oliveira, Meck;
4.2. Vehicle.txd - Makar S. (Makar_SmW86).
More screenshots in the archive! |