I never noticed this before until now that the imvehft.asi mod gives a crashes whenever a vehicle is wrecked and you try to spawn another where it is at (when it is cleared)
As you could imagine, this can be quite a bit of a problem because if at any time you may be playing the game and you spawn a vehicle where the wrecked one is at you may end up blaming your vehicle spawner for the crash when it is not really to be blamed at all.
This problem is found to be in at last the 2.0.2 version...I don't know if this is a problem in the 2.1.1 version but the 2.1.1 version works not so well on my pc and I also do not like the flicking sound that it makes whenever the headlight is switched on and off (what can i say, I like a bit of fakeness sometime lol) so I prefer using the 2.0.2 version instead.
Until if the imvehft or the ImVehFtFix mod is updated, at least for the 2.0.2 version this script can act as a temporary fix.
Just download and place the .cs file in the cleo folder.
** Best to use these scripts along with also using a mod made by djjr called the plane crash fix script (cleo) ... it let's the plane not disappear whenever the plane crashes with the player in it. But it also ends up unintentionally fixing a problem with the same imvehft 2.0.2 version where if the plane crash fix script is not in the game a crash can be observed when the plane crashes and exploded with the player in it most notably by going at the abandoned air strip take the Rustler and crash it into this pillar like mass of rock here -404.4659, 2529.9885, 40.199
Angle 135.7107
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A bit crazy isn't it :} |