Author: | Mad_Driver10, mobile mods Website |
Date: | 23.08.2020 |
Downloads: | 16344 | Statistics |
Filesize: | 13.919 MB |
Rating: | 8.88 based on 8 votes |
be a SHARER✔ not a STEALER✘
Nissan Skyline GTR R32 (SA lights) for mobile
main author: Mad_Driver10
edited by me( mobile mods )
changelog 10-01-2021
= mod has been remade
“ It’s the 1989 R32 Skyline GTR that really put Nissan on the map”
- Top Gear
The GTR that established the reputation of GTRs and that astounded the whole world of it's historic performance on the track. It's most iconic victory is the Australian Touring Car Championship Group A where it participated from 1990 to 1992 and won consecutively all those 3 years. It got it's nickname when an Australian automotive magazine, Wheels nicknamed it “Godzilla” for their July 1989 issue after they saw the car's monstrous potential.
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* changes made by me:
= converted the IVF lights to SA lights
= unique texture names
= now replaces FLASH with working tuning parts, can also be replaced to stratum if you like
= Added V-Spec and Nismo wheels as tuning part
= due to 20k poly limitation of tuning parts, you can only use the stock seats
= roll cage tuning part is now paintable as 3rd color
= reflection perfectly adapted to mobile
= removed the reflection of plastic, carbon fiber, interior, tires and other parts
= removed custom damage
= seperated the dff's parts to prevent exceeding 20k polys, no more black cleo
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features:
= Quality model from Forza Motorsport 4
= other parts by Sankalol and N-Speak
= other textures from NFS Shift 2 Unleashed
= Detailed exterior and interior
= 3D engine and boot
= has 2 extra
= has chassis_vlo
= TUNABLE in Wheel Arc Angels
= 2 body kits
= 2 Tuning wheels (V-Spec and Nismo)
= 4 HD paintjobs+car template
= SA lights/HQLM support
= SA colors and plate support
= 3 color support (car body, interior and roll cage tuning part)
= Custom shadow and collision
= Custom reflections
= Custom handling
= Custom vehicles.ide
= Replaces FLASH
= 5mb dff and 2mb textures
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* data lines *
= handling.cfg =
FLASH 1500.0 3500.0 1.3 0.0 0.20 -0.10 75 0.80 0.70 0.50 5 200.0 25.0 100 4 P 4.0 0.70 0 35.0 1.35 0.200 2 0.35 -0.10 0.5 0.1 0.25 0 35000 C0110000 5000001 1 1 1
= vehicles.ide =
565, flash, flash, car, FLASH, FLASH, null, richfamily, 7, 0, 0, -1, 0.72, 0.72, 1
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* take note *
= low mod file size, good for low end phones
= no custom damage
= Must only replace FLASH (or STRATUM if you prefer) otherwise tuning parts will not work and will cause game to crash
= make sure to use flash's default carmods.dat
= use the vehicles.ide line provided so you wont have sunk tires
= turn off RLE compression on TXD Tool's settings so you wont have greenish carbonfibers
= replace the paintjobs on flash1body256, flash2body256 and flash3body256 inside gta3.txt
= don't forget to also import the two wheel's textures
= replace all the dff that this mod will replace so you wont face any crashing problems
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* Credits to Mad Driver, Sankalol and N-Speak
* Special thanks to OneeSama (tutorials, advice and support)
like our page for more GTA SA mobile car mods!
https://www.facebook.com/SWcarsGTASAmobile/
now get racing!
= mobile mods=
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