Update: (Jun-08-2019)
- fixed a critical bug when pressing to select a number that has no or a negative one (-1) entry to spawn a vehicle resulting to stop the game running without indicating an error.
- increase to five (5) the number of train-heads that can be added.
- NOTE (in case you don't know): When this type of error occurs in Windows, just press [Ctrl]-[Alt]-[Del], select "Start Task Manager" to bring up the Task Manager window, select "gta_sa.exe" then click "End Process" twice to go back to your desktop instead of rebooting.
-------------- Second Version (SA Vehicle_Spawner 2) --------------
What's new?
- Added vehicles can now be spawned!
- CJ will automatically be in a driving position when a train is spawn on the nearest train's track available. Additional keystrokes are needed to determine the train direction.
- Spawning a flying vehicle can be selected whether you want it spawn on the ground or in air.
- Detailed configuration setup is provided in the archive.
You should have this:
--> CLEO 4.xx
https://gamemodding.com/en/gta-san-andreas/others/70557-cleo-322.html
Overview of operation:
The same as the first version of "SA Vehicle_Spawner" (read below) except for the script will display a group of eight, instead of ten, vehicles' names to choose from.
Also included is a brief tutorial on how to add vehicle/s.
You should have these tools (at least) if you're going to add vehicles:
--> Cohex17, Link/2017's modloader and the latest ASI loader that comes with it.
https://gamemodding.com/en/gta-san-andreas/others/74920-mod-loader-038.html
--> fastman92 limit adjuster 4.3
http://fastman92.com
--> Free ID list generator 3.0 by fastman92
http://www.mediafire.com/?5euwsx7qhaqyug4
-------------- First Version (SA Vehicle_Spawner) --------------
This MOD was specifically design to quickly spawn a desired vehicle to be used by CJ. No graphical representations to display before spawning. Only plain text. A disadvantage if the player (user) is not familiar with the vehicles' names used by the original SA game.
ALL SA vehicles listed in the original "Vehicle.ide" file (212 of them) can be spawned with this cleo 4.xx script MOD by pressing a pair of combination keys then a number key. The spawned vehicle takes place one to two meters away facing to the left in front of CJ. Except for the trains that are spawned on the nearest railroad tracks. Spawning can be done either outdoor or indoor, on mission or not, only when CJ is on-foot, with jetpack on ground or in-water floating. CJ can enter a spawned vehicle instantly by pressing a pair of keys.
Overview of operation:
Press then release one of eight pair of keyboard keys, [`]+[3], [`]+[4], [`]+[5], [`]+[6], [`]+[7], [`]+[8], [`]+[9] or [`]+[0], simultaneously. The script will display a group of ten vehicles' names to choose from then pressing another numeric key that represents the name of a vehicle to spawn. Press [Enter/Exit] to enter the vehicle normally. Or press [`]+[Enter/Exit] to enter the vehicle instantly.
Additional keystroke/s is/are needed for spawning a flying vehicle.
More instructions can be read in "Readme (SA Vehicle_Spawner).txt" that comes with this MOD.
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