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Pile Up


Author: Darksteps
Date: 04.06.2015
Downloads: 3450 | Statistics
Filesize: 0.515 KB

Rating:
10.00 based on 1 votes

I modified the vehicleaihandlinginfo file to make the AI drive a little more erratic and less like they're on rails. There are way more wrecks in town and pile ups on the freeways.

Unrar, use OpenIV, access common.rpf, navigate to data/ai and replace the original file, and rebuild.

Updated: Version 1.01

- All vehicles have a better chance to stop.
- Sports cars have a better chance of stopping but a worse chance of swerving to miss something. Also if they're taking a corner too fast there's a chance for them to skid and lose control.
- All vehicles have a tendency now to over or under compensate certain turns or swerving. It's funny on the freeway because it is closer to realistic in how stupid human drivers are when swerving to miss something. In order not to hit what is in front of us, we can't seem to think before we swerve, "is there a car next to me?"
- Motorcycles are still pretty agile. Didn't see any in accidents since the new changes. Not saying there won't be.
- Wreck frequency is a lot lower in downtown and intersections.

Still not 100% happy with it, should be another update in a couple of days.

Update 1.02:

While there were some minor tweaks all around, my main focus was on sports cars.

- Sports cars can now slalom traffic at high speed missing the other cars by inches/cm as seen in the new video. However, while I've given them a slight increase of braking distance, I also increased their speed at maximum braking distance which causes them to skid out of control.
- normal vehicles have similar changes.

Keep in mind, this file only controls the AI's ability to brake and turn/swerve in whatever vehicle it is in and is still dependent upon the handling file which I am not making changes to. So some cars will handle better and some worse depending on the parameters set by R*.

I Will be focusing on the trucks for the next update.

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