Author: | Aimless |
Date: | 31.07.2019 |
Downloads: | 4183 |
Filesize: | 0.9 MB |
Rating: | 10.00 based on 5 votes |
Create and play your own missions.
Comes with 11 missions.
Required:
- Script Hook V
- NativeUI
- Script Hook V .NET
- Spawn MP Vehicles in SP 1.2
- Open All Interiors v5.1
Microsoft .NET Framework 4.6
- discord from ok1wwa
Changelog:
.9.4
Added Vehicle follow actor task in set player/actor task seq.
Added AddOnPeds.txt and AddOnVehicles.txt so you can use addons.
Fixed actors not leaving the players group when changing group from companion.
Fixed actors cant drive boats.
Fixed Transparent checkpoints showing blip.
Updated phone contacts.
.9.3.1
Fixed GoTo actor objective not changing to companion if doing a task.
.9.3
Fixed crashing when deleting objectives.
Fixed crashing when inserting objectives higher than objectives count.
Fixed Random spawns end not working.
Added PrimaryColor and SecondaryColor to Random spawn objective.
Added Go Strait To Coord option for walk in task seq.
Added GoTo actor objective.
Added Set vehicle is wanted to enter vehicle objective.
Added DLC vehicles, Peds(Thanks to Ferret_3 for peds list.), and paige models.
Added flag to driving task. Drivers should drive a little better now.
Added to remove invalid chars when entering title.
Added Display Development Info to Play/Edit munu.
Changed message markers to display at 50 units from player.
.9.2
Fixed spelling error Invincible in actors, vehicles, and set player/actor.
If used Invincible you have to load the mission and reset Invincible.
Fixed vehicle tasks in set player/actor objective.
Added SeeingRange, HearingRange, Combat Movement, CanFightArmedPedsWhenNotArmed, and AlwaysFight to actor properties.
Added warp into vehicle in set player/actor taskseq enter vehicle.
Added OpenMenuOnDownKey option in keys.text
Added Set Wanted level now in mission settings objective.
Adde many discriptions in menus.
Some misk bugs and minor changes.
.9.1
Fixed not replacing . with ,
Fixed if you try to edit actors when there are none it would crash.
Added option to mission settings to not fade in at start for cutscenes from the start.
Added objective text to cutscenes properties.
Added option to restart mission if failed.
.9 first release
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