Author: | ItsClonkAndre Website | Email |
Date: | 29.11.2020 |
Downloads: | 11110 | Statistics |
Filesize: | 48.879 KB |
Rating: | 10.00 based on 5 votes |
NativeUI IV
Update: Version 0.8
Would you like to see faster updates of NativeUI IV?
Visit: https://gtaforums.com/topic/965117-nativeui-for-grand-theft-auto-iv for faster updates!
A ScriptHookDotNet based library to easily create your own Rockstar like menus.
NativeUI Documentation: https://github.com/ClonkAndre/NativeUI-IV/wiki
Features:
- Controller support
- Event-based callbacks
Current menu items:
- Default menuitem to show text can also be used as a button
- A checkbox.
You can give every item a description.
You can also enable or disable items.
Version history:
- 0.8 : The menu is now scrollable!
- 0.7 : Now with animated banner support!
- 0.6 : The letter "g" will no longer be cut off from the text.
- 0.5 :
- - (!) Changed the class name "NativeUI.Menu" to "NativeUI.UIMenu" to prevent conflictions between "System.Windows.Forms.Menu" and "NativeUI.Menu".
- - Added the ability to bind menus to default items. With that, you can create an easy nested menu system.
- 0.4 : Added sounds for navigating through the menu or clicking on items. Sounds can be enabled or disabled with: NativeUI.Menu.Options.enableMenuSounds
- 0.3 :
- - Selected item index and max items (1 / 7) changes it's position now dynamically through it's lenght.
- - Added the ability to use custom icons on default menu items.
- 0.2 : Added a list item
- 0.1 : Release
Known bugs:
- Item description rectangle does not adapt to description text. If anyone knows how to fix this, please contact me.
Inspired by NativeUI for GTA 5.
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