Author: | ItsClonkAndre |
Date: | 08.09.2020 |
Downloads: | 20347 | Statistics |
Filesize: | 1.544 MB |
Rating: | 9.44 based on 9 votes |
ChaosModIV is a mod where all pedestrians fight each other! (Also you if you have activated it)
UPDATED TO VERSION 1.2.2!
To start the mod press: CONTROL + B
The best location for a fight is in hove beach.
Or on Alderney City.
This mod is inspired from the GTA San Andres cheat "BGLUAWML" and "STATEOFEMERGENCY" where all pedestrians fight/shoot each other.
You can customize this mod just as you like! For example: Will the peds do drivebys or if there will be random explosions around the player.
Here is a list of help for each setting in the ini file:
- GENERAL -
Interval: This sets the speed of the mod. (Default 1000 = 1 Second)
MaxFightingPeds: This sets the maximum amount of peds allowed to fight at once. (Default 50)
MaxPoliceCars: This sets the amount of how many script police cars can spawn at once. (Only for this mod not for gta iv itself)
MaxRangeBeforePedsWillDespawn: Currently fighting peds will despawn if they are out of range. (Default 120.0)
DeadPedsWillDisappear: Sets if you kill a ped that this ped should instantly disappear. (Default false)
EnableRandomExplosions: Enable or disable random explosions around the player.
ExplosionRange: This sets the distance of the explosion from the player. (Default 40.0)
EnablePoliceHelicopter [ALPHA]: Spawns police helicopter at the players location and shoots at enemies. (Default false)
EnableExtraPoliceCars [BETA]: Spawns police/noose cars around the players location and drives to the player and shoots at enemies. (Default false)
EnableKillFrenzys: This enables the new challenges.
- FightingPedOptions -
I think these are self-explanatory ;)
- PedWeapons -
Should be self-explanatory too ^^
All random categorys:
What the random does: The random generated a random number between to numbers. Example: from 0 (minimum) to 10 (maximum) the random number is 3
Minimum: Sets the minimum value for the new random.
Maximum: Sets the maximum value for the new random.
- RExplosionsRandom -
TriggerAt: This triggers a random explosion if the random from minimum to maximum equals to TriggerAt value. Example: from 0 (minimum) to 10 (maximum) if the random number is 3 (TriggerAt) then explosion.
- PoliceCarsRandom -
SpawnAt: This spawns a cop car if the random from minimum to maximum equals to SpawnAt value. Example: from 0 (minimum) to 10 (maximum) if the random number is 3 (SpawnAt) then explosion.
Version history
Version 1.2.2 Beta
- Added option to choose if the peds will despawn if killed or not. (Default is false)
Version 1.2.1 Beta
- Bugfix
Version 1.2 Beta
- Added the ability to choose wich weapons the peds can have (If AllPedsHaveWeapons is set to true)
Version 1.1 Beta
- Added challenges! (Kill Frenzys from GTA 2)
Version 1.0 Beta
- release
Known bugs:
- Not all peds will despawn if mod gets deactivated
- Police helicopters will not despawn and will just fly around if the target it was created for was killed.
- Police cars could exceed the MaxPoliceCars value.
- Police cars dont despawn.
- Police officers will also not despawn.
YOUR CHALLENGE: Get the highest score from the "Most peds kill frenzy's" and post your highscore here! No cheating ;)
If you have any suggestions, just tell me :)
ChaosModIV is not a copy of the existing ChaosIV mod here on GTAInside.com. ChaosModIV focusses more on the fight aspect rather then on completely random events.
Are you the owner of this mod? If someone has stolen your work, you can make a request for removing this mod.