Author: | Venkey Website | Email |
Date: | 22.11.2022 |
Downloads: | 14930 | Statistics |
Filesize: | 18.553 MB |
Rating: | Disabled |
White LED Streetlights Mod
For more information about the mod, please visit https://www.venkeymods.com
Join our Discord server at https://discord.com/invite/QtPN8CTxkz for the latest updates.
Get version 4.5 through our Patreon page at https://www.patreon.com/venkateshwarrao.
The White LED Streetlights mod is an overhaul lighting technique that brings low, high, and ultra-quality lighting for streetlights. With the help of exterior and inbuilt interior presets, the mod provides different types of lighting for various locations with specific colors such as white, gold, red, purple, green, blue, and cyan. Black is an experimental color created for FPS enhancement purposes, and it is only available as a DLC pack through our Patreon page.
LDSRL, HDSRL, and UDSRL stand for Low Dynamic Spot Range Lights, High Dynamic Spot Range Lights, and Ultra Dynamic Spot Range Lights, respectively. These lighting rendering distances can improve the lighting up to 50 meters, 200 meters, and 600 meters, respectively.
HDVRL, a High Dynamic Volumetric Range Lighting Technique, is an inbuilt feature in Exterior Preset 1 and Preset 2. It improves the volumetric lighting in specific weathers such as foggy, rainy, thunderstorm, blizzard, Xmas, Halloween, snow, and smog.
A new feature, UDVRL - Ultra Dynamic Volumetric Range Lighting Technique, is optional and available only through version 4.5 on our Patreon page.
Exterior Preset 1 is focused on shadow, lighting, colors, and FPS enhancements, while Exterior Preset 2 upgrades the visuals of indirect colors, indirect shadows, High Dynamic Volumetric Range Lights - HDVRL, and High Dynamic Shadows - HDSHS.
Note that version 4.0 only has a natural cold tint of white color within HDVRL. However, version 4.5, available through our Patreon page, provides more color options.
Features of WLS 4.0 include LDSRL, HDSRL, and UDSRL technology, which ultimately enhances the lighting rendering distance in the game.
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