Autor: | DayL Webseite |
Datum: | 19.02.2021 |
Downloads: | 106307 | Statistiken |
Dateigröße: | 55.927 MB |
Bewertung: | 9.97 bei 73 Bewertungen |
DayL's Natural Timecycle:
More Screenshots (1080p, 1440p and 4K):
https://flic.kr/s/aHsmUnQ1vU
Join my Discord community for free early access updates and other files I haven't released yet: https://discord.gg/m96EEx2uR6
This timecycle graphics mod aims to make the game more natural, less dark/grey and more vibrant. It doesn't use ENB/Reshade shaders so it's timecycle only. It's also perfect for people with low end hardware because the performance should be exactly like vanilla. This mod is compatible with every patch and also works with EFLC. Don't mix this graphics mod with other graphics mods. It won't work and it won't look good. Definitely recommended in combination with FusionFix because of the shader improvements/fixes.
Update changes:
(23. February 2021):
-Improved top sky color at 12am for extra sunny and sunny weathers
-Decreased low sky brightness at 12am for sunny windy weather
(27. February 2021):
-Improved rain effects
-Several lightsprite texture variations added to "Optionals" folder
-Added ZolikaPatch download link to "Recommended Mods" folder
(03. March 2021):
-ENB for better vehicle and vehicle glass reflections added to "Optionals" folder
-Improved top sky and horizon sky colors/brightness at midday and 6pm for extra sunny and sunny weathers
-Improved fog color and distance at midday and 6pm for extra sunny and sunny weathers
-Slightly decreased direct lighting intensity at 7am for extra sunny and sunny weathers
-Improved sun color at 7am, 9am and midday for extra sunny, sunny and sunny windy weathers
-Increased direct lighting intensity at 6pm for extra sunny and sunny weathers
-Slightly increased top sky color at midday for rainy and lightning weathers
-Slightly decreased ambient color saturation at midday for cloudy weather to make the environment less orange/yellow
-Other small improvements
(17. March 2021):
-Improved top and horizon sky colors at 12am until 6pm for extra sunny and sunny weathers
-Improved clouds at 7am, 9am, 12am until 6pm for sunny weather
-Improved sun colors/brightness at 7am,9am,12am until 6pm, 7pm and 8pm for extra sunny, sunny and sunny windy weathers
-Improved horizon sky and sun colors at 9pm for sunny windy weather
-Slightly less global reflection at 7am for extra sunny, sunny and sunny windy weathers
-Slightly less vehicle and vehicle glass reflection values for my vehicle reflections only ENB optional
-Other small improvements
(17. July 2021):
-Fixed and improved motion blur optional added
-DXVK config files added to optionals for DXVK compatibility
-Default shaders for all relevant patches added to optionals
-Liberty City Textures Volume 1 added to recommended mods folder
-Adjusted settings to fit RevIVe vegetation models (To make them less shiny)
-Brighter ambient colors (shadow brightness) at 7am, 6pm, 7pm and 8pm for extra sunny, sunny windy and sunny weathers
-More and improved clouds for sunny weather
-Improved cloud colors at 7am, 9am, midday and 6pm for sunny weather
-Improved top and horizon sky colors at 9am, midday and 6pm for extra sunny and sunny weathers
-Improved sun color/brightness at 9am, midday and 6pm for extra sunny and sunny weathers
-Improved direct lighting color/brightness at 6pm for extra sunny and sunny weathers
-Improved ambient colors at midday and 6pm for cloudy and drizzle weathers
-Improved timecyclemodifiers for better interiors brightness/colors
-Slightly less direct lighting color saturation at midday and 6pm for sunny weather
-Slightly less direct lighting intensity at 7pm and 8pm for sunny windy weather
-Slightly less streetlight lighting intensity at night
-Other small improvements and fixes
(26. June 2022):
-Improved top sky and horizon sky colors for basically all weather/time presets
-Improved and adjusted ambient color/brigtness settings to fit new sky color changes
-Improved cloud color/brigtness/density/shape settings at 6am, 7am, 9am, midday, 6pm, 7pm, 8pm and 9pm for sunny and sunny windy weathers
-Improved direct lighting color/brigtness settings at 7am, midday, 6pm, 7pm and 8pm for several weathers
-Improved sun/horizon colors at 9pm for extra sunny, sunny and sunny windy weathers
-Improved water color/brightness/transparency settings for almost all weahter/time presets
-Improved fog color/brigtness/distance settings at all time presets for foggy weather
-Improved timecycle modifier for star junction area for better brightness balance
-Project Thunder added to Recommended Mods folder with included adjusted config file
-4 other additional recommended mods added to Recommended Mods folder
-Adjusted ENB settings file for Improved Reflections Only ENB optional
-More miscellaneous improvements. I forgot a few because I worked irregularly on this update over a period of a year.
(26. November 2022):
-Fixed clouds and overall a completely new look for sunny weather at 6am
-A new look for sunny windy weather preset at midday and 6pm
-Brighter and improved cloud colors at 7am and 6pm for sunny weather
-Improved sky colors for several weather and time presets
-Improved ambient colors at 9am, midday and 6pm for all weathers
-Improved sun color at 7am, 9am, midday and 6pm for extra sunny, sunny and sunny windy weathers
-Improved cloud settings for sunny and sunny windy weathers including a new cloud noise texture which is from RDR1
-Improved sunrise transitions from 5am to 6am for extra sunny, sunny and sunny windy weathers
-Improved direct lighting color at 7am, midday, 6pm, 7pm, for extra sunny, sunny and sunny windy weathers
-Improved horizon colors and brightness settings at 7am, 9am, midday, 6pm and 7pm for extra sunny, sunny and sunny windy weathers
-Improved water color and brightness settings for several time and weather presets
-Improved brightness for Star Junction lights at distance to make them less white and overbright
-A lot more color and brightness related changes to make things more balanced and natural
-Reflective glass for busstops optional added to optionals folder
-Improved lamppost props optional added to optionals folder
-Reshade preset added to optional folder
-Fixed wrong timecyclemodifier files that I mixed with iCE 3.0 Natural files by mistake
-Fixed Maisonette 9 club interior lighting which was caused by using wrong timecyclemodifier files (TBOGT only)
-More major and minor improvements
(28. January 2024):
-Less vibrant and overall improved top & horizon sky colors at 7am, 9am, midday, 6pm and 9pm for extra sunny, sunny & sunny windy weathers
-Improved clouds in terms of shape, formation, colors, density & intensity for almost all time presets for sunny & sunny windy weathers
-Improved sky, cloud, fog & ambient colors at 6am, 7am, 9am, midday, 6pm, 7pm, 8pm & 9pm for cloudy, drizzle, raining, foggy & lightning weather presets
-Improved night time sky colors from 22am until 5am for all weather presets
-Improved sun color/intensity at 6am, 7am, 9am midday and 6pm (probably requires FusionFix to look properly, because of the shaders)
-Improved ambient and direct light brightness/color settings for almost all time/weather presets
-More interesting evening sunset to night & night to morning sunrise transitions for extra sunny, sunny & sunny windy weathers
-A complete new look for sunny at 6am which fits better to other sunny related 6am presets (extra sunny & sunny windy)
-A complete new look for extra sunny, sunny & sunny windy at 10pm to make early night to midnight transitions more interesting
-Support to FusionFix added to make shader improvements + the additional graphics options compatible with this graphics mod
-More balance changes to several time/weather presets to make stuff more natural
(2. February 2024):
-Fixed black/dark player model at midday for cloudy, drizzle, rainy, foggy and lightning weathers (EFLC only)
-Improved fog settings at 9am for extra sunny, sunny and sunny windy weathers
-Improved water colors for almost all daytime weather/time presets
-Improved sun/horizon color settings at 9pm for sunny weather
(24. September 2024):
-Improved ambient and direct light colors at 9am, midday and 6pm for extra sunny and sunny weathers
-Improved horizon sky color settings at 9am and midday for extra sunny and sunny weathers
-Improved cloud settings for all time presets for sunny and sunny windy weathers
-Improved brightness balancing for several weather and time presets for more concistent brightness levels
-Improved timecycle modifier settings for all safehouses, all hospitals, all fast food interiors, all weapon stores, booth tunnel (Algonquin to Alderney tunnel) and many more
-Improved/balanced sky, fog and ambient colors at 6am and 7am for rainy, drizzle, foggy and lightning weathers for more diversity
-Improved/balanced sky and ambient colors at 10pm, midnight and 5am for all weather presets
-Improved water color settings for several weather and time presets
-Completely overhauled drizzle weather at 7am, 9am, 7pm, 8pm and 9pm for more diversity
-Increased sun brightness at 6pm lightning
-Increased fog brightness at midday for foggy weather
-Bloom balancing changes for several weather/time presets
-Added optional with static vehicle shadow brightness options
-Updated "Improved lamppost props" and "Reflective Glass for Busstops" optionals
-"Fidelity Popcycle", "Higher Resolution Vehicle Pack", "Higher Resolution Miscellaneous Pack" and and "ZolikaPatch Steering Wheel Car Pack" added to the Recommended Mods folder
-Several more small improvements and balancing changes
(18. October 2024):
-Increased direct lighting intensity + ambient color multipliers for midday extra sunny
-Fixed Depth of Field
(15. December 2024)
-Less saturated, but brighter sky colors at 7am, 9am, midday and 6pm for extra sunny, sunny and sunny windy weathers
-New look at 6am + balanced sky and ambient colors at 7am, 7pm and 8pm for drizzle weathers
-Winter Preset optional added for snow mods
-Improved cloud settings for several time/weather presets
-Improved sun color and brightness settings for several time/weather presets
-Improved/balanced ambient/direct lighting colors for several time/weather presets
-Other small improvements/fixes
(17. December 2024) (Hotfix)
-Forgot to add a few files related to the snow/winter optional
Social Media:
-Discord: https://discord.gg/m96EEx2uR6
-Youtube: www.youtube.com/c/DayLYT
-Facebook: https://www.facebook.com/officaldayl/
-No permissions to upload this mod somewhere else!-
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Join the Discord community for free early access updates and other files I haven't released yet: https://discord.gg/m96EEx2uR6
@Flandre_Scarlet icant acess discord
@justsomerandomperson go to the discord instead
can u read my private dm
this feels more NY-Accurate than the default timecyc, but the default one has that dark vibe. anyways, lovely mod.
@Zzzzmal EFLC and IV look 1:1 the same at the moment, but I have plans to have exclusive settings for each episode in the future. Besides of the optionals, some of the recommended mods and a few mods from my Discord server, no. I guess it's just easier to make things look fancier on screenshots, but non of my screenshots are edited, besides of cropping. The mods with the most visual impact that I use are probably DKT70's road textures, converted RDR2 vegetation models with custom Autumn textures, Project Lights, Project Glass, FusionFix, a volumetric light script mod for spotlight and Project 2DFX. You can find sources to all of these mods in the mod files.
I have some questions, I’ve installed the mod correctly but I don’t think my game look as good as your screenshots, so if you’re using other mods or something else in your screenshots please mention them, and I have another question, does this mod remove the different shade colour in the different EFLC games ? (like the yellow vibe of TLAD and the more vibrant vibe of TBOGT) or does it respect this ?
@falcogray Ok man, waiting for the update!! Thanks...
ah thanks for this, i got a new computer and idk why but the regular iceenhancer natural by you doesnt seem to on AMD only computer, i tried the AMD gpu fix in the other mod but nothing works.
its wierd because i didnt change any files around besides for it being1.0.7 and not 1.0.8..
@Jack_Met maybe in the future I‘ll make an optional for brighter nights. I don’t think it‘s that dark honestly, so you might want to check your monitor‘s contrast settings if dark situations seem black/too dark.
Could you make the night a bit more bright? Like in the vanlla game, thanks
@Carl Johnson GTA CJ The console timecycle is way less different than people think. I compared both with a comparison plugin via notepad++ and I was only able to find two small changes (Something sky related for sunny weather at night time and something even more minor for lightning weather I think).
Probably a dumb question but is it based on the console version timecycle?..like does it have those reflections restored?
I've heard people saying that the PC version vanilla timecycles of GTA IV lacks the reflection of the console version.. that's why i asked 🤔
@stonem09
Glad to hear that. Belated happy birthday!
I had my birthday on November 26 and you just uploaded the update of this incredible mod on the same date, very grateful
@Gettoru I don't even know what's causing that noise effect in the first place so I don't have an idea what I would need to change. At the beginning I've developed this mod on patch 1.0.4.0 so I've noticed that noise issue later while testing EFLC. There's no noise related value inside timecycle files so it must be another value which triggers noise in some way.