Which one of my ENB mods should you take? MMGE 1 or 2 if Windows 7, ENB Z 2.0 for Windows 8, 8.1, 10.
Alter: 61It's not locked, just very hard obfuscated. I know that Makarus went through the effort of deobfuscating the main code so yes, there is code from MMGE 3 in DX2 but not much. It's mostly modified standard code from ENB and overall really bad, like calculating stuff all over again, he wastes a lot of performance that way. But no one cares because it's faster than MMGE 3 due to ENBSeries 0.313.
I don't see why I should care about this though, I won't be doing anything for GTASA anymore and this modding business leveraged me a job in the industry so I get actual money for doing the same thing basically.
After all, it's best to use DX2 instead, it may be not the best what you can get out of ENB 0.313 but it's looking better than MMGE 3 and is faster. Saves me the hazzle of helping people making ENB run on their crippled and infested W10 machines anyway.
Maybe, when I have a lot of time on my hands, I'll revisit GTASA but I highly doubt it.
That "password" s*** is there so you read the description. Voting 1/10 for the modification because you are annoyed by nothing is ver mature, bravo.
@lianparbodat: You write 10/10 but rated 1/10. Why?
Busted: http://abload.de/img/screenshot_20170426-16tb6c.png
Hmm I think those issues could be AMD related, AMD never really worked well with ENB. I have a GTX 1080 and can run my ENB smoothly so yes, 60fps are in ;)
Also, the reflections enable smoothing groups of player and vehicle models, then the polygons are only visible onstatic objects.
@Derek: you're right. It's a big problem with any newer lighting system, it looks bad on low poly models.as on ENB, there's no way to tesselate them, I can only do so much. One of the reason why I finished this mod prematurely because it's just futile, everytime you fix something, another issue pops up.